Ultra Foodmess 2 is a cute but chaotic food-fight party game that every family member can play. You play through 12 hectic-fast competitive minigames to decide who is the master meal.

Team Size: 7;
Genre: Party Game;
Engine: Unity;
Development Time: 2 years;
Platform: Nintendo Switch, Playstation, Xbox, and PC;

Roles and Responsabilities:

Game Design:
     Design and balancing of 11 game modes;
     Balancing and tuning the 3Cs (Character, Controls, and       Camera);
     Design of 11 different IA behaviors;
     Game Feel and Juiciness through Signs & Feedback             Methodology;
About the Project
Working on my first professional project was an exciting challenge. As the sole Game Designer in the project, I was tasked with designing the sequel to the Party Game Ultra Foodmess, with the goal of expanding it into a franchise. The main focus of the project was to harness the potential of a simple mechanic: movement and dash; transforming it into a diverse gameplay experience. We successfully created 10 game modes, each offering a different way to engage with the core mechanics. The project marked a significant milestone in my career, showcasing my ability to contribute to a large game project built for multiple platforms.

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