Horla is a 3D first-person horror game with puzzles and interactive storytelling. Play as Moacir Gonçalo, a private detective that is hired to investigate an old mysterious haunted house.

Team Size: 4;
Genre: Horror;
Engine: Unity;
Development Time: 5 months;
Platform: PC;

Roles and Responsabilities:

Game Design:
     Design Pillars for the game;
     Level Design;
     Puzzle Design;
About the Project
I had the opportunity to engage in a freelance project with Mr. Dev Game Studio. My primary responsibility was to design the demo for their upcoming game based on their existing narrative. In order to create a cohesive and engaging experience, I established the design pillars that would guide the development process. Moreover, I dedicated my efforts to crafting level designs and puzzles focused on the intended experience for the gameplay moment, allowing players to delve into an immersive gaming experience through the demo.

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